Greetings and thanks for using Text Over Time.
contact : me@julien-foucher.com

Text Over Time on the Unity asset store.

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HOW TO USE TEXT OVER TIME :
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Add the component "TextOverTime" to a Gameobject with a Text or TextMesh component, and make sure "Auto Assign UI Text" or "Auto Assign TextMesh" is set to true.
Enter the text you want to be displayed in the "Enter target text here" field.
Make sure that "Start Effect On Start" is set to true.
The text should appear over time.


You can use it with C# for more possibilities.
To use Text Over Time in C#, use the namespace JulienFoucher (using JulienFoucher;).
The main methods you will need are :


- void SetTargetText(string text) --> to set the text you want to be displayed over time
- void StartEffect() --> to start the effect
- void Reset() --> to clear the display and stop the effect
- bool IsFullDisplayed() --> to check if the effect is completed
- void DisplayAllTargetText(bool disableEffect = true, bool triggerEvent = true) --> End the effect and display all text
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If you have any questions, if you want a new feature or if you found a bug, please send me a message.
If you have a bug report, please explain what you want to achieve, what your problem is and how to reproduce the bug.